- If you’re using Ink characters for your story, you’ll notice that an animation called “walk_neutral_offset” exists. This animation is great for creating a more natural looking walk when two characters are walking to a different zone together. Rather than appearing to be stepping uniformly, this animation creates the tiniest lag for the character using it, so the two characters’ walks are not identical. In the script, it would look like this:
@follow YOU to screen right in zone 3 AND HAYES walks to upscreen left in zone 3 AND HAYES is walk_neutral_offset
@follow YOU to screen right in zone 3 AND HAYES walks to upscreen left in zone 3 AND YOU is walk_neutral_offset
It does not matter which character is in walk_neutral_offset.
- Sometimes, if the walking distance is short, like from screen right of zone 2 to screen left of zone 3 for example, the character will get to their new spot quickly but the camera will still be panning (so the camera appears to lag). In these instances, the best way to make the camera follow the character walking such that the timing of the walk and pan match up is to use this command:
@CHARACTER walks to POSITION in zone Z AND pan to zone Z
@YOU walks to screen left in zone 3 AND pan to zone 3
- Characters will always default to face right during their first appearance.
- If a character walks to a new screen position, they will always face the direction that they were walking when they stop.