Common Errors:
- Missing Place: Place Name Here
This means that this place does not exist in our library. Make sure you have copied the place name exactly. Capitalization, Punctuation, and the INT/EXT matter. - Expected Dialogue, did you forget to capitalize?
Like it sounds, you may have started a line of dialogue with a lowercase letter. All dialogue must start with a Capital Letter or ellipses (...).
- Unexpected Dialogue: The dialogue here.
This usually means that some direction right before this dialogue is broken, so the script didn’t expect to see dialogue. Make sure you have closed all parenthesis ( ), have set a character to say this dialogue, and have indented properly.
- Missing Character: Character Name
This character does not exist. You may have a typo in their name. - Behavior Does Not Exist: Behavior Name
This means that the animation you put somewhere does not actually exist in our catalog for the gender of the character you’ve put it on. Make sure the behavior matches what that gendered character uses and there are no typos.
- No action matches “some text here”
This means that you are using direction that does not exist. Tap it to see what direction it does not understand, then see if you can determine what is wrong.
- Did you put “enter” instead of “enters” or “walk” instead of “walks” or “stand” instead of “stands”?
- It’s “enters left” and “exits left,” NOT “enters screen left” or “exits screen left”
- Unexpected BLOCK_BEGIN:{
This means you have a “{“ in a place the script doesn’t expect one. These should only be used: - After a choice option (not “choice” itself)
- After an if statement (not after the “if”)
- There is a { on line ## that does not have a matching }
As it sounds, this means you have started a bracket { that does not have a closed one } - Unexpected End Of Input
This means that your script ends in a place it cannot. You may have started a choice ot finished it, or put a character name but not added dialogue.
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