The “Picker” is a tool to help ease testing your story, especially as it gets longer and potentially more complex. However, it can also get confusing to use, so you may want to turn it off on the menu.
Any time you use an “”if/else” branch in your story, if you have the Picker on, you will see that as a choice in your game. Do not worry, this is not a bug and live players will not see it. This lets you pick the path you’d like to test, without having to go back and play your actual choice. We STRONGLY suggest you test your story with this on, so that you can easily check every path. However, we also suggest you turn it off and play through one or two more times with different paths, to make sure they make sense narratively.